Houdini Insight - Houdini Office Hours - 2018 Sessions
- Contents/Houdini Office Hours #6 DOP Data Deep Dive.mp4384.87 Mb
- Contents/Houdini Office Hours #1 Whitewater, FLIP, Hair Fur, CHOPs, Animation.mp4357.81 Mb
- Contents/Houdini Office Hours #4 Stylesheets, Packed Objects, Pre & Post Solve Inputs.mp4309.53 Mb
- Contents/Houdini Office Hours #2 Creep, Path Deformers, Pyro Sourcing, UV UDIM.mp4270.64 Mb
- Contents/Houdini Office Hours #3 Vellum, Shader Mixing, RBD Material Fracture.mp4255.53 Mb
- Contents/Houdini Office Hours #5 Instancing, Hinge Constraints, Foreach Loops, OGL Viewport.mp4220.1 Mb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/colored_smoke.hip3.27 Mb
- Resources/H.O.H. #6 - DOP Data Deep Dive/files/DOPs_Pyro_and_particles_gasParticleToField.hip2.67 Mb
- Resources/H.O.H. #6 - DOP Data Deep Dive/files/DOPs_Pyro_and_particles_wrangling.hip2.67 Mb
- Resources/H.O.H. #6 - DOP Data Deep Dive/files/DOPs_Pyro_and_particles.hip2.32 Mb
- Resources/H.O.H. #6 - DOP Data Deep Dive/files/DOPs_Pyro_and_particles_start.hip2.25 Mb
- Resources/H.O.H. #6 - DOP Data Deep Dive/files/bullet_and_particles.hip2.01 Mb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/vellum/jlait_multisolver_intro.hip1.66 Mb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/vellum/flag_on_pole.hip1.3 Mb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/orbolt/michael__pathfollow.otl830.59 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/orbolt/michael__pathstroke.otl738.26 Kb
- .pad/523109510.85 Kb
- .pad/523040510.78 Kb
- .pad/522364510.12 Kb
- .pad/521283509.07 Kb
- .pad/513994501.95 Kb
- .pad/496026484.4 Kb
- .pad/493960482.38 Kb
- .pad/487840476.41 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/orbolt/Sadjad__JK_PathDeformer.otl454.95 Kb
- Resources/H.O.H. #5 - Instancing, Hinge Constraints, Foreach Loops, OGL Viewport/Files/lewkiw_bullet/lewkiw-LOSTBOYS-rbd-intro.5.hipnc430.01 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/orbolt/animatrix__splineBox__1.00.otl412.48 Kb
- .pad/417908408.11 Kb
- .pad/377194368.35 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/animatrix__pathDeform__1.00_studio.otl363.08 Kb
- Resources/H.O.H. #5 - Instancing, Hinge Constraints, Foreach Loops, OGL Viewport/Files/Bullet/soft_constraints_example_voronoi.hip357.79 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/PathWrangleXRotScaleEx.hipnc354.5 Kb
- .pad/361679353.2 Kb
- .pad/353248344.97 Kb
- .pad/349961341.76 Kb
- .pad/343543335.49 Kb
- .pad/292599285.74 Kb
- Resources/H.O.H. #5 - Instancing, Hinge Constraints, Foreach Loops, OGL Viewport/Files/Bullet/soft_constraints_example.hip284.85 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/CreepSop_pighead.hiplc279.41 Kb
- .pad/281272274.68 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/orbolt/animatrix__pathFollow__1.00_studio.otl266.87 Kb
- .pad/272147265.77 Kb
- .pad/260096254 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/PathWrangleX.hipnc246.23 Kb
- .pad/251017245.13 Kb
- .pad/244032238.31 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/orbolt/prb__prb_CurveDeform.otl237.32 Kb
- .pad/238176232.59 Kb
- .pad/232601227.15 Kb
- .pad/214375209.35 Kb
- .pad/199155194.49 Kb
- .pad/198056193.41 Kb
- .pad/187161182.77 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/PathWrangle.hipnc167.03 Kb
- .pad/161278157.5 Kb
- .pad/157913154.21 Kb
- .pad/152491148.92 Kb
- .pad/141065137.76 Kb
- .pad/10190799.52 Kb
- .pad/8395481.99 Kb
- .pad/5841757.05 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/orbolt/AlexeyVanzhula__rampdeform.otl29.62 Kb
- Resources/H.O.H. #3 - Vellum, Shader Mixing, RBD Material Fracture/Submissions/RudiNieuwenhuis/question.rtf2.93 Kb
- Resources/H.O.H. #4 - Stylesheets, Packed Objects, Pre _ Post Solve Inputs/readme.rtf1.88 Kb
- Resources/H.O.H. #6 - DOP Data Deep Dive/readme.rtf1.22 Kb
- Resources/H.O.H. #4 - Stylesheets, Packed Objects, Pre _ Post Solve Inputs/readme.txt1.22 Kb
- Resources/H.O.H. #5 - Instancing, Hinge Constraints, Foreach Loops, OGL Viewport/topics.rtf1.15 Kb